In the `Common Data Types` section of Part 2, the mantissa part in the `BF16` illustration is shown as `1001000`. I'm curious as to why it isn't 1001001.
In the `Common Data Types` section of Part 2, the mantissa part in the `BF16` illustration is shown as `1001000`. I'm curious as to why it isn't 1001001.
Hello. Thank you for the excellent material.
In the `Common Data Types` section of Part 2, the mantissa part in the `BF16` illustration is shown as `1001000`. I'm curious as to why it isn't 1001001.
You are correct. The BF16 mantissa should be 1001001. Otherwise the encoded value is 3.125.